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Unity Engine


RenderStaticPreview(string, Object[], int, int)

Override this method if you want to render a static preview.
Read time 2 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public virtual Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)

Parameters

assetPath

The project-relative path of the asset to operate on.

subAssets

An array of all assets at assetPath.

width

Width of the created texture in pixels.

height

Height of the created texture in pixels.

Returns

Type

Description

Texture2DThe generated static preview
Texture2D
, or
null
if Unity uses the default icon.

Remarks

Override
RenderStaticPreview
to render a list of assets into a single texture. This method needs custom source code that can merge the assets together. The size of the created texture can be supplied by the provided width and height.
If null is returned the built-in icon for the class type is used.

Examples

// Render the provided asset texture into an Inspector thumbnail.using UnityEngine;using System.Collections;using UnityEditor;using System.IO;public class Example : ScriptableObject{ public Texture2D PreviewIcon;}[CustomEditor(typeof(Example))]public class ExampleEditor : UnityEditor.Editor{ public static void CreateAsset<Example>() where Example : ScriptableObject { Example asset = ScriptableObject.CreateInstance<Example>(); string path = AssetDatabase.GetAssetPath(Selection.activeObject); if (path == "") { path = "Assets"; } else if (Path.GetExtension(path) != "") { path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), ""); } string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + "/New " + typeof(Example).ToString() + ".asset"); AssetDatabase.CreateAsset(asset, assetPathAndName); EditorUtility.FocusProjectWindow(); Selection.activeObject = asset; } [MenuItem("Examples/RenderStaticPreview example")] public static void CreateAsset() { CreateAsset<Example>(); } public override void OnInspectorGUI() { Example e = (Example)target; EditorGUI.BeginChangeCheck(); // Example has a single arg called PreviewIcon which is a Texture2D e.PreviewIcon = (Texture2D) EditorGUILayout.ObjectField( "Thumbnail", // string e.PreviewIcon, // Texture2D typeof(Texture2D), // Texture2D object, of course false // allowSceneObjects ); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(e); AssetDatabase.SaveAssets(); Repaint(); } } public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height) { Example example = (Example)target; if (example == null || example.PreviewIcon == null) return null; // example.PreviewIcon must be a supported format: ARGB32, RGBA32, RGB24, // Alpha8 or one of float formats Texture2D tex = new Texture2D (width, height); EditorUtility.CopySerialized (example.PreviewIcon, tex); return tex; }}