Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


CreateCachedEditor

On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
Read time 2 minutesLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

CreateCachedEditor(Object, Type, Editor)

On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
public static void CreateCachedEditor(Object targetObject, Type editorType, ref Editor previousEditor)

Parameters

targetObject


editorType

The requested editor type. Set to null for the default editor for the object.

previousEditor

The previous editor for the object. After returning from CreateCachedEditor previousEditor is an editor for the targetObject or targetObjects.

Remarks

By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if objects are of different types or if no approprate editor was found.

CreateCachedEditor(Object[], Type, Editor)

On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
public static void CreateCachedEditor(Object[] targetObjects, Type editorType, ref Editor previousEditor)

Parameters

targetObjects


editorType

The requested editor type. Set to null for the default editor for the object.

previousEditor

The previous editor for the object. After returning from CreateCachedEditor previousEditor is an editor for the targetObject or targetObjects.

Remarks

By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if objects are of different types or if no approprate editor was found.