Struct AuthenticationUserResponse

Struct representing an authentication response.

Include
#include "Models/AuthenticationUserResponse.h"
Syntax
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationUserResponse

Fields

WasSuccessful

Whether the response was a success.

Declaration
bool bWasSuccessful = false
Blueprint
NameTypeDefault ValueBlueprint Property TypeBlueprint Property Category
Was SuccessfulBooleanfalseBlueprintReadOnlyUnity Gaming Services | Authentication
C++
NameTypeDefault Value
bWasSuccessfulboolfalse

Disabled

Whether the response was a success.

Declaration
bool bDisabled = false
Blueprint
NameTypeDefault ValueBlueprint Property TypeBlueprint Property Category
DisabledBooleanfalseBlueprintReadOnlyUnity Gaming Services | Authentication
C++
NameTypeDefault Value
bDisabledboolfalse

Id

The user ID.

Declaration
FString Id
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
IdStringBlueprintReadOnlyUnity Gaming Services | Authentication
C++
NameType
IdFString

CreatedAt

When the user was created at.

Declaration
FDateTime CreatedAt
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Created AtDate Time StructureBlueprintReadOnlyUnity Gaming Services | Authentication
C++
NameType
CreatedAtFDateTime

LastLoginAt

When the user last logged in.

Declaration
FDateTime LastLoginAt
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Last Login AtDate Time StructureBlueprintReadOnlyUnity Gaming Services | Authentication
C++
NameType
LastLoginAtFDateTime