Struct AuthenticationUserResponse#
Struct representing an authentication response.
Include#
#include "Models/AuthenticationUserResponse.h"
Syntax#
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationUserResponse
Fields#
WasSuccessful#
Whether the response was a success.
Declaration#
bool bWasSuccessful = false
Blueprint#
| Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Was Successful | Boolean | false | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++#
| Name | Type | Default Value |
|---|
bWasSuccessful | bool | false |
Disabled#
Whether the response was a success.
Declaration#
Blueprint#
| Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Disabled | Boolean | false | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++#
| Name | Type | Default Value |
|---|
bDisabled | bool | false |
The user ID.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Id | String | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++#
CreatedAt#
When the user was created at.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Created At | Date Time Structure | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++#
LastLoginAt#
When the user last logged in.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Last Login At | Date Time Structure | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++#