Struct AuthenticationPlayerProfileDeletedResponse

Struct representing the response from a player profile deletion.

Include
#include "Models/AuthenticationPlayerProfileDeletedResponse.h"
Syntax
USTRUCT(BlueprintType)
struct AUTHENTICATION_API AuthenticationPlayerProfileDeletedResponse

Fields

WasSuccessful

Whether the deletion was a success.

Declaration
bool bWasSuccessful = false
Blueprint
NameTypeDefault ValueBlueprint Property TypeBlueprint Property Category
Was SuccessfulBooleanfalseBlueprintReadOnlyUnity Gaming Services | Authentication
C++
NameTypeDefault Value
bWasSuccessfulboolfalse

ProfileName

The name of the profile that was deleted.

Declaration
FString ProfileName
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Profile NameStringBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameType
ProfileNameFString

ErrorCode

The error code, if something went wrong with the profile deletion.

Declaration
uint8 ErrorCode = 0
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Error CodeByteBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameType
ErrorCodeuint8

ErrorDetails

The error details, if something went wrong with the profile deletion.

Declaration
FString ErrorDetails
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Error DetailsStringBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameType
ErrorDetailsFString