Struct AuthenticationPlayerProfileDeletedResponse#
Struct representing the response from a player profile deletion.
Include#
#include "Models/AuthenticationPlayerProfileDeletedResponse.h"
Syntax#
USTRUCT(BlueprintType)
struct AUTHENTICATION_API AuthenticationPlayerProfileDeletedResponse
Fields#
WasSuccessful#
Whether the deletion was a success.
Declaration#
bool bWasSuccessful = false
Blueprint#
| Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Was Successful | Boolean | false | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++#
| Name | Type | Default Value |
|---|
bWasSuccessful | bool | false |
ProfileName#
The name of the profile that was deleted.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Profile Name | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#
ErrorCode#
The error code, if something went wrong with the profile deletion.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Code | Byte | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#
ErrorDetails#
The error details, if something went wrong with the profile deletion.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Details | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#