Struct AuthenticationPlayerProfileChangedResponse

Struct representing a change in authentication player profiles.

Include
#include "Models/AuthenticationPlayerProfileChangedResponse.h"
Syntax
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationPlayerProfileChangedResponse

Fields

WasSuccessful

Whether the change was a success.

Declaration
bool bWasSuccessful = false
Blueprint
NameTypeDefault ValueBlueprint Property TypeBlueprint Property Category
Was SuccessfulBooleanfalseBlueprintReadOnlyUnity Gaming Services | Authentication
C++
NameTypeDefault Value
bWasSuccessfulboolfalse

OldProfileName

The previous profile name.

Declaration
FString OldProfileName
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Old Profile NameStringBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameType
OldProfileNameFString

NewProfileName

The new (or attempted) profile name.

Declaration
FString NewProfileName
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
New Profile NameStringBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameType
NewProfileNameFString

ErrorCode

The generated authentication session token. This token can be used to sign in the user again.

Declaration
uint8 ErrorCode = 0
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Error CodeByteBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameType
ErrorCodeuint8

ErrorDetails

The error details, if something went wrong with the profile change.

Declaration
FString ErrorDetails
Blueprint
NameTypeBlueprint Property TypeBlueprint Property Category
Error DetailsStringBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameType
ErrorDetailsFString