v1.0.0
2022.3+
Class Team
Team model
Inheritance
System.Object
Team
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Matchmaker.Models
Syntax
public class TeamConstructors
Team(String, String, List<String>)
Creates an instance of Team.
Declaration
public Team(string teamName = null, string teamId = null, List<string> playerIds = null)Parameters
| Type | Name | Description |
|---|---|---|
| System.String | teamName | The name of the team. The team name should be the same as the team name defined in the rules of matchmaking. |
| System.String | teamId | The ID of the team. |
| System.Collections.Generic.List<System.String> | playerIds | An array of player IDs that represent the players in a team. This ID must exist in the list of players of the Match Properties. |
Properties
PlayerIds
An array of player IDs that represent the players in a team. This ID must exist in the list of players of the Match Properties.
Declaration
public List<string> PlayerIds { get; }Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<System.String> |
TeamId
The ID of the team.
Declaration
public string TeamId { get; }Property Value
| Type | Description |
|---|---|
| System.String |
TeamName
The name of the team. The team name should be the same as the team name defined in the rules of matchmaking.
Declaration
public string TeamName { get; }Property Value
| Type | Description |
|---|---|
| System.String |