v1.0.0
Latest
2022.3+

Class MultiplayAssignment

MultiplayAssignment model

Inheritance
System.Object
MultiplayAssignment
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Matchmaker.Models
Syntax
public class MultiplayAssignment

Constructors

MultiplayAssignment(String, String, MultiplayAssignment.StatusOptions, String, Nullable<Int32>, String)

Creates an instance of MultiplayAssignment.

Declaration
public MultiplayAssignment(string assignmentType, string message = null, MultiplayAssignment.StatusOptions status = (MultiplayAssignment.StatusOptions)0, string ip = null, int? port = null, string matchId = null)
Parameters
TypeNameDescription
System.StringassignmentType

assignmentType param

System.Stringmessage

message param

MultiplayAssignment.StatusOptionsstatus

The status of the assignment is one of Timeout, Failed, InProgress, Found

System.Stringip

ip param

System.Nullable<System.Int32>port

port param

System.StringmatchId

Unique ID of the match.

Properties

AssignmentType

Parameter assignmentType of MultiplayAssignment

Declaration
public string AssignmentType { get; }
Property Value
TypeDescription
System.String

Ip

Parameter ip of MultiplayAssignment

Declaration
public string Ip { get; }
Property Value
TypeDescription
System.String

MatchId

Unique ID of the match.

Declaration
public string MatchId { get; }
Property Value
TypeDescription
System.String

Message

Parameter message of MultiplayAssignment

Declaration
public string Message { get; }
Property Value
TypeDescription
System.String

Port

Parameter port of MultiplayAssignment

Declaration
public int? Port { get; }
Property Value
TypeDescription
System.Nullable<System.Int32>

Status

The status of the assignment is one of Timeout, Failed, InProgress, Found

Declaration
public MultiplayAssignment.StatusOptions Status { get; }
Property Value
TypeDescription
MultiplayAssignment.StatusOptions