v1.0.0
Latest
2022.3+

Class StoredMatchProperties

StoredMatchProperties model

Inheritance
System.Object
StoredMatchProperties
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Matchmaker.Models
Syntax
public class StoredMatchProperties

Constructors

StoredMatchProperties(List<Team>, List<Player>, String, String, Int32)

Creates an instance of StoredMatchProperties.

Declaration
public StoredMatchProperties(List<Team> teams = null, List<Player> players = null, string region = null, string backfillTicketId = null, int maxPlayers = 0)
Parameters
TypeNameDescription
System.Collections.Generic.List<Team>teams

The list of teams in the match.

System.Collections.Generic.List<Player>players

The list of players in the match.

System.Stringregion

The region where the server is allocated.

System.StringbackfillTicketId

The unique ID of the backfill ticket.

System.Int32maxPlayers

The maximum number of players in the match, calculated from user-configured match logic.

Properties

BackfillTicketId

The unique ID of the backfill ticket.

Declaration
public string BackfillTicketId { get; }
Property Value
TypeDescription
System.String

MaxPlayers

The maximum number of players in the match, calculated from user-configured match logic.

Declaration
public int MaxPlayers { get; }
Property Value
TypeDescription
System.Int32

Players

The list of players in the match.

Declaration
public List<Player> Players { get; }
Property Value
TypeDescription
System.Collections.Generic.List<Player>

Region

The region where the server is allocated.

Declaration
public string Region { get; }
Property Value
TypeDescription
System.String

Teams

The list of teams in the match.

Declaration
public List<Team> Teams { get; }
Property Value
TypeDescription
System.Collections.Generic.List<Team>