v1.0.0
Latest
2022.3+

Class MatchProperties

MatchProperties model

Inheritance
System.Object
MatchProperties
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Matchmaker.Models
Syntax
public class MatchProperties

Constructors

MatchProperties(List<Team>, List<Player>, String, String)

Creates an instance of MatchProperties.

Declaration
public MatchProperties(List<Team> teams = null, List<Player> players = null, string region = null, string backfillTicketId = null)
Parameters
TypeNameDescription
System.Collections.Generic.List<Team>teams

The list of teams in the match.

System.Collections.Generic.List<Player>players

The list of players in the match.

System.Stringregion

The region where the server is allocated.

System.StringbackfillTicketId

The unique ID of the backfill ticket.

Properties

BackfillTicketId

The unique ID of the backfill ticket.

Declaration
public string BackfillTicketId { get; }
Property Value
TypeDescription
System.String

Players

The list of players in the match.

Declaration
public List<Player> Players { get; }
Property Value
TypeDescription
System.Collections.Generic.List<Player>

Region

The region where the server is allocated.

Declaration
public string Region { get; }
Property Value
TypeDescription
System.String

Teams

The list of teams in the match.

Declaration
public List<Team> Teams { get; }
Property Value
TypeDescription
System.Collections.Generic.List<Team>