v1.0.0
2022.3+
Class MatchProperties
MatchProperties model
Inheritance
System.Object
MatchProperties
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Matchmaker.Models
Syntax
public class MatchPropertiesConstructors
MatchProperties(List<Team>, List<Player>, String, String)
Creates an instance of MatchProperties.
Declaration
public MatchProperties(List<Team> teams = null, List<Player> players = null, string region = null, string backfillTicketId = null)Parameters
| Type | Name | Description |
|---|---|---|
| System.Collections.Generic.List<Team> | teams | The list of teams in the match. |
| System.Collections.Generic.List<Player> | players | The list of players in the match. |
| System.String | region | The region where the server is allocated. |
| System.String | backfillTicketId | The unique ID of the backfill ticket. |
Properties
BackfillTicketId
The unique ID of the backfill ticket.
Declaration
public string BackfillTicketId { get; }Property Value
| Type | Description |
|---|---|
| System.String |
Players
The list of players in the match.
Declaration
public List<Player> Players { get; }Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<Player> |
Region
The region where the server is allocated.
Declaration
public string Region { get; }Property Value
| Type | Description |
|---|---|
| System.String |
Teams
The list of teams in the match.
Declaration
public List<Team> Teams { get; }Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<Team> |