v1.0.0
Latest
2022.3+
Class MatchIdAssignment
MatchIdAssignment model
Inheritance
System.Object
MatchIdAssignment
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Matchmaker.Models
Syntax
public class MatchIdAssignment
Constructors
MatchIdAssignment(String, String, MatchIdAssignment.StatusOptions, String)
Creates an instance of MatchIdAssignment.
Declaration
public MatchIdAssignment(string assignmentType, string message = null, MatchIdAssignment.StatusOptions status = (MatchIdAssignment.StatusOptions)0, string matchId = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | assignmentType | assignmentType param |
System.String | message | message param |
MatchIdAssignment.StatusOptions | status | The status of the assignment is one of Timeout, Failed, InProgress, Found |
System.String | matchId | Unique ID of the match. |
Properties
AssignmentType
Parameter assignmentType of MatchIdAssignment
Declaration
public string AssignmentType { get; }
Property Value
Type | Description |
---|---|
System.String |
MatchId
Unique ID of the match.
Declaration
public string MatchId { get; }
Property Value
Type | Description |
---|---|
System.String |
Message
Parameter message of MatchIdAssignment
Declaration
public string Message { get; }
Property Value
Type | Description |
---|---|
System.String |
Status
The status of the assignment is one of Timeout, Failed, InProgress, Found
Declaration
public MatchIdAssignment.StatusOptions Status { get; }
Property Value
Type | Description |
---|---|
MatchIdAssignment.StatusOptions |