Messaging

Vivox provides channel-based and directed text chat.

  • Chat messages can contain any language or content up to service-defined size and rate limits.
  • Chat messages are transported over TLS. No chat messages are saved or archived.

Additional chat features can be enabled:

The server can customize a maximum byte count for text messages in its pre-login configuration. By default, the maximum is 320 bytes with UTF-8 encoding. A text message that exceeds the maximum length in bytes is rejected with a VxErrorMessageTextTooLong error.

The following table details text chat policy:

ServicePolicy optionDefaultDescription

Standard text chat

rate_limit

1000 bytes per second

The maximum rate at which a player can send data over text chat.

This is configured server-side by Vivox.