Documentation
Development
User Acquisition
Monetization
Industry
Development
User Acquisition
Monetization
Industry
Relay
Relay
Multiplayer Services
Relay
Overview
Get started
Concepts
Relay integrations
Netcode for GameObjects (NGO) vs Mirror
Fair usage
Limitations
Authentication
Networking
Quality of service (QoS)
Join codes
Relay servers
Allocations service
Clients
Disconnection
Client timeouts
Host migration
Keep a connection alive
Players
Connection flow
Relay vs Lobby
Rate limits
Relay message protocol
Tutorials
Reference
Privacy and consent
Relay • Unity Docs