Frequently asked questions

Below is a list of frequently asked questions. If you have any questions that aren’t answered, please get in touch with our support team.

How much does Push Notifications cost? How is it priced?

Push Notifications is included as part of Unity Analytics. To learn more about Unity Analytics pricing, refer to UGS pricing.

Is there a limit to how many notifications I can send?

There is no limit to how many notifications you can send but there are fair usage policies in place for Unity Analytics. Refer to Fair usage limits to learn more. There is no limit to how many notifications you can have scheduled concurrently.

Can I implement Push Notifications without Unity Analytics?

Unity Analytics is required for Push Notifications today; you need to first implement Unity Analytics. Unity Analytics provides device token collection, targeting, and reporting for Push Notifications.

I’m already using Mobile Notifications, what should I do?

The Push Notifications SDK depends on the Mobile Notifications SDK, so you can use them together. Mobile notifications handles the presentation of the notification and the Push Notifications SDK handles device tokens and sending events.

I want to send notifications when a player does something in my game? Does Push Notifications support that?

The recommended best practise is to use local notifications through the Unity Remote Notifications package for this use case and anything that can be triggered from the game client. Push Notifications are best for anything that needs to be scheduled in advance or sent remotely.