Get started with Lobby
Attention: The Digital Services Act (DSA) requires Unity to notify our customers’ end users if Unity takes an action that impacts those end users under the DSA. To comply with this requirement, if you use Unity Gaming Services (UGS) products that rely on the Unity Authentication Service, you must integrate the notification API.
For more information on DSA, refer to the Digital Services Act - compliance update.
To make your game compliant, refer to DSA notifications.
Read the following sections to learn how to set up a Lobby project and how to use the Lobby Game sample project.
Prerequisites
To get started with Lobby, you need to do the following:
Set up Lobby
You can set up and manage Lobby through the Unity Cloud Dashboard:
- Go to cloud.unity.com.
- Select the Products tab from the sidebar.
- Under Gaming Services > Multiplayer, go to Lobby and select Launch.
When you launch Lobby for the first time, this adds Lobby to the Shortcuts section on the sidebar and opens the Overview page.
Link your Lobby project in the Unity Editor
- Open your project in the Unity Engine and navigate to Edit > Project Settings.
- From the Project Settings window, go to the Services tab.
- Select Use an existing Unity project ID and link to the Unity Cloud Dashboard project displayed in the Setup guide.
- After the project links successfully, you're ready to move on to the next step of the integration process.
Install the latest Lobby package for Unity
- In Unity, navigate to Window > Package Manager.
- Select Unity Registry.
- Search for the following package:
- For Unity 2022 LTS and later:
com.unity.services.multiplayer
- For earlier versions of Unity:
com.unity.services.lobby
Note: For most users, the unified Multiplayer Services package replaces the Lobby standalone package, which is deprecated in Unity 6. Consider migrating to the unified package to facilitate a smooth transition. Visit the migration guide for a step-by-step transition process.
- For Unity 2022 LTS and later:
- Select the package, then Install. Refer to Package Manager.