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Unity Engine

Unity Engine

RGBA_PVRTC_4Bpp_SRGB

A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values with sRGB nonlinear encoding applied.
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Definition

경고
Deprecated. Texture compression format PVRTC has been deprecated and will be removed in a future release
RGBA_PVRTC_4Bpp_SRGB = 116

Remarks

Note: PVRTC format is deprecated. Use ASTC or ETC format instead.