기술 자료

Unity Engine

Unity Engine

R16G16B16A16_SFloat

A four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

R16G16B16A16_SFloat = 48