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Unity Engine

Unity Engine

RGBA_ASTC8X8_UNorm

A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

RGBA_ASTC8X8_UNorm = 136