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Unity Engine

Unity Engine

RGBA_DXT1_UNorm

A three-component, block-compressed format (also known as BC1). Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has a 1 bit alpha channel.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

RGBA_DXT1_UNorm = 97