기술 자료

Unity Engine

Unity Engine

R8G8_UNorm

A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

R8G8_UNorm = 6