기술 자료

Unity Engine

Unity Engine

R32G32B32A32_SFloat

A four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

R32G32B32A32_SFloat = 52