TryGetTransform
Retrieves the transform components associated with the specified Entity, if it exists. The return value indicates whether the component was successfully retrieved.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
TryGetTransform(Entity, TransformRef)
Retrieves the transform components associated with the specified Entity, if it exists. The return value indicates whether the component was successfully retrieved.
public bool TryGetTransform(Entity entity, out TransformRef transform)
Parameters
The entity.
The transform component of type T for the given entity, if it exists.
Returns
Type | Description |
|---|---|
| bool | True if the entity has a TransformRef component, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed (or never existed). |
TryGetTransform(Entity, TransformRef, bool)
Retrieves the transform components associated with the specified Entity, if it exists. The return value indicates whether the component was successfully retrieved.
public bool TryGetTransform(Entity entity, out TransformRef transform, out bool entityExists)
Parameters
The entity.
The transform component of type T for the given entity, if it exists.
Denotes whether the given entity exists. Use to distinguish entity non-existence from TransformRef non-existence.
Returns
Type | Description |
|---|---|
| bool | True if the entity has a TransformRef component, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed (or never existed). |