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Unity Engine


Unity Engine


HasTransform

Reports whether the specified Entity instance still refers to a valid entity and that it has a transform component.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

HasTransform(Entity)

Reports whether the specified Entity instance still refers to a valid entity and that it has a transform component.
public bool HasTransform(Entity entity)

Parameters

entity

The entity.

Returns

Type

Description

boolTrue if the entity has a TransformRef component, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed (or never existed).

HasTransform(Entity, bool)

Reports whether the specified Entity instance still refers to a valid entity and that it has a transform component.
public bool HasTransform(Entity entity, out bool entityExists)

Parameters

entity

The entity.

entityExists

Denotes whether the given entity exists. Use to distinguish entity non-existence from TransformRef non-existence.

Returns

Type

Description

boolTrue if the entity has a TransformRef component, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed (or never existed).