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Unity Engine

Unity Engine

operator !=(SystemTypeIndex, SystemTypeIndex)

SystemTypeIndex instances are equal if they refer to the same system type.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool operator !=(SystemTypeIndex lhs, SystemTypeIndex rhs)

Parameters

SystemTypeIndex on left side of the equality expression.

SystemTypeIndex on right side of the equality expression.

Returns

Type

Description

boolTrue, if both TypeIndices are equal.