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Unity Engine


Unity Engine


WithChangeFilter

Only select components in chunks in which the specified component might have changed since the last time the system updated.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

WithChangeFilter<T>()

Only select components in chunks in which the specified component might have changed since the last time the system updated.
public QueryEnumerableWithEntity<T1, T2, T3, T4, T5> WithChangeFilter<TChangeFilter1>()

Returns

Type

Description

QueryEnumerableWithEntity<T, U, V, W, X>QueryEnumerableWithEntity, which allows enumerating over all RefRO, RefRW, components, EnabledRefRO, EnabledRefRW and entities that match the constructed Query.

WithChangeFilter<T, U>()

Only select components in chunks in which the specified component might have changed since the last time the system updated.
public QueryEnumerableWithEntity<T1, T2, T3, T4, T5> WithChangeFilter<TChangeFilter1, TChangeFilter2>()

Returns

Type

Description

QueryEnumerableWithEntity<T, U, V, W, X>QueryEnumerableWithEntity, which allows enumerating over all RefRO, RefRW, components, EnabledRefRO, EnabledRefRW and entities that match the constructed Query.