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Unity Engine


Unity Engine


operator ==(ArchetypeChunk, ArchetypeChunk)

Two ArchetypeChunk instances are equal if they reference the same block of chunk and entity component store memory.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool operator ==(ArchetypeChunk lhs, ArchetypeChunk rhs)

Parameters

An ArchetypeChunk

Another ArchetypeChunk

Returns

Type

Description

boolTrue, if both ArchetypeChunk instances reference the same memory, or both contain null memory references.