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Unity Engine


RegisterFocusChangedCallback(Action<GameWindow, FocusChangedEventArgs>)

Registers a callback that is invoked when the window gains or loses input focus.
Read time 1 minuteLast updated 13 days ago

Definition

public void RegisterFocusChangedCallback(Action<GameWindow, FocusChangedEventArgs> callback)

Parameters

The callback to invoke when the focus changes, with GameWindow and FocusChangedEventArgs as parameters.

Examples

using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void OnEnable() { // Register the callback mainWindow.RegisterFocusChangedCallback(WindowFocusCallback); } private void OnDisable() { // Unregister the callback mainWindow.UnregisterFocusChangedCallback(WindowFocusCallback); } private void WindowFocusCallback(GameWindow window, FocusChangedEventArgs args) { Debug.Log($"Main window focused: {args.focused}"); }}