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Unity Engine

Unity Engine

HiddenThisFrame()

Checks if the window was hidden during the current frame.
Read time 1 minuteLast updated a month ago

Definition

public bool HiddenThisFrame()

Returns

Type

Description

boolTrue if the window was hidden in the current frame, false otherwise.

Remarks

Use this in MonoBehaviour.Update(), MonoBehaviour.FixedUpdate(), or MonoBehaviour.LateUpdate() to check if the window was hidden during the current frame. Use GameWindow.ShownThisFrame to detect the window being shown.

Examples

using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void Update() { if (mainWindow.HiddenThisFrame()) { Debug.Log("Main window was hidden."); } }}