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Unity Engine


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Unity Engine


IsValid()

Returns true if this window is valid and not destroyed.
Read time 1 minuteLast updated 12 days ago

Definition

public bool IsValid()

Returns

Type

Description

boolTrue if this window is valid and not destroyed.

Examples

using UnityEngine;using UnityEngine.Windowing;public class IsWindowValidExample : MonoBehaviour{ void Start() { var window = GameWindow.Main; bool valid = window.IsValid(); Debug.Log($"Is window valid: {valid}"); }}