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Unity Engine


UnregisterPositionChangedCallback(Action<GameWindow, PositionChangedEventArgs>)

Unregisters a callback so it is no longer invoked when the window's position changes.
Read time 1 minuteLast updated 12 days ago

Definition

public bool UnregisterPositionChangedCallback(Action<GameWindow, PositionChangedEventArgs> callback)

Parameters

The callback to remove.

Returns

Type

Description

boolTrue if the callback is successfully removed, false otherwise.

Examples

using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void OnEnable() { // Register the callback mainWindow.RegisterPositionChangedCallback(WindowMovedCallback); } private void OnDisable() { // Unregister the callback mainWindow.UnregisterPositionChangedCallback(WindowMovedCallback); } private void WindowMovedCallback(GameWindow window, PositionChangedEventArgs args) { Debug.Log($"Main window moved to: {args.Position.x}, {args.Position.y}"); Debug.Log($"Current display of main window: {args.DisplayInfo.name}"); }}