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Unity Engine


RegisterResolutionChangedCallback(Action<GameWindow, ResolutionChangedEventArgs>)

Registers a callback that is invoked when the window's resolution changes.
Read time 1 minuteLast updated 12 days ago

Definition

public void RegisterResolutionChangedCallback(Action<GameWindow, ResolutionChangedEventArgs> callback)

Parameters

The callback to invoke when the resolution changes with GameWindow and ResolutionChangedEventArgs as parameters.

Examples

using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void OnEnable() { // Register the callback mainWindow.RegisterResolutionChangedCallback(WindowResizeCallback); } private void OnDisable() { // Unregister the callback mainWindow.UnregisterResolutionChangedCallback(WindowResizeCallback); } private void WindowResizeCallback(GameWindow window, ResolutionChangedEventArgs args) { Debug.Log($"Main window resized to: {args.Width}x{args.Height} : {args.RefreshRate.value}Hz"); switch (args.FullScreenMode) { case FullScreenMode.FullScreenWindow: Debug.Log("Main window is fullscreen."); break; case FullScreenMode.Windowed: Debug.Log("Main window is windowed."); break; } }}