ResolutionChangedThisFrame()
Checks if the window's resolution changed during the current frame.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Windowing
- Assembly: UnityEngine.WindowingModule
public bool ResolutionChangedThisFrame()
Returns
Type | Description |
|---|---|
| bool | True if the resolution changed in the current frame, false otherwise. |
Remarks
Use this in MonoBehaviour.Update(), MonoBehaviour.FixedUpdate(), or MonoBehaviour.LateUpdate() to check if the window's resolution changed during the current frame.
Examples
using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void Update() { if (mainWindow.ResolutionChangedThisFrame()) { Debug.Log("Main window resolution changed: " + mainWindow.GetWidth() + "x" + mainWindow.GetHeight()); } }}