FocusChangedEventArgs
Indicates whether a GameWindow gained or lost input focus.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Windowing
- Assembly: UnityEngine.WindowingModule
public struct FocusChangedEventArgs
Examples
using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void OnEnable() { // Register the callback mainWindow.RegisterFocusChangedCallback(WindowFocusCallback); } private void OnDisable() { // Unregister the callback mainWindow.UnregisterFocusChangedCallback(WindowFocusCallback); } private void WindowFocusCallback(GameWindow window, FocusChangedEventArgs args) { Debug.Log($"Main window focused: {args.focused}"); }}
Properties
Property | Description |
|---|---|
| focused | True if the window gained input focus, false if it lost it. |