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Unity Engine


FocusChangedEventArgs

Indicates whether a GameWindow gained or lost input focus.
Read time 1 minuteLast updated 6 days ago

Definition

public struct FocusChangedEventArgs

Examples

using UnityEngine;using UnityEngine.Windowing;public class WindowingTest : MonoBehaviour{ GameWindow mainWindow; private void Awake() { mainWindow = GameWindow.Main; } private void OnEnable() { // Register the callback mainWindow.RegisterFocusChangedCallback(WindowFocusCallback); } private void OnDisable() { // Unregister the callback mainWindow.UnregisterFocusChangedCallback(WindowFocusCallback); } private void WindowFocusCallback(GameWindow window, FocusChangedEventArgs args) { Debug.Log($"Main window focused: {args.focused}"); }}

Properties

Property

Description

focusedTrue if the window gained input focus, false if it lost it.