Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


stiffness

Multiplier for the _extremumValue and _asymptoteValue values (default 1).
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public float stiffness { get; set; }

Remarks

Changes the stiffness of the friction. Setting this to zero will completely disable all friction from the wheel.
Usually you modify
stiffness
to simulate various ground materials (e.g. lower the stiffness when driving on grass).
Additional Resources: WheelCollider.GetGroundHit

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public WheelCollider wheel; void Start() { wheel = GetComponent<WheelCollider>(); } // When attached to the WheelCollider, modifies tire friction based on // static friction of the ground material. void FixedUpdate() { WheelHit hit; if (wheel.GetGroundHit(out hit)) { WheelFrictionCurve fFriction = wheel.forwardFriction; fFriction.stiffness = hit.collider.material.staticFriction; wheel.forwardFriction = fFriction; WheelFrictionCurve sFriction = wheel.sidewaysFriction; sFriction.stiffness = hit.collider.material.staticFriction; wheel.sidewaysFriction = sFriction; } }}