Max
Creates a vector that is made from the largest components of two vectors.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Max(Vector4, Vector4)
Creates a vector that is made from the largest components of two vectors.
public static Vector4 Max(Vector4 lhs, Vector4 rhs)
Parameters
Returns
Type | Description |
|---|---|
| Vector4 | A vector that is made from the largest components of the given vectors. |
Remarks
Additional Resources: Vector4.Min function.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Max(a, b)); // prints (4.0,3.0,3.0,5.0) }}
Max(Vector4, Vector4)
Creates a vector that is made from the largest components of two vectors.
public static Vector4 Max(in Vector4 lhs, in Vector4 rhs)
Parameters
Returns
Type | Description |
|---|---|
| Vector4 | A vector that is made from the largest components of the given vectors. |
Remarks
Additional Resources: Vector4.Min function.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Max(a, b)); // prints (4.0,3.0,3.0,5.0) }}