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Unity Engine


Max

Creates a vector that is made from the largest components of two vectors.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Max(Vector4, Vector4)

Creates a vector that is made from the largest components of two vectors.
public static Vector4 Max(Vector4 lhs, Vector4 rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector4A vector that is made from the largest components of the given vectors.

Remarks

Additional Resources: Vector4.Min function.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Max(a, b)); // prints (4.0,3.0,3.0,5.0) }}

Max(Vector4, Vector4)

Creates a vector that is made from the largest components of two vectors.
public static Vector4 Max(in Vector4 lhs, in Vector4 rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector4A vector that is made from the largest components of the given vectors.

Remarks

Additional Resources: Vector4.Min function.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Max(a, b)); // prints (4.0,3.0,3.0,5.0) }}