Set(float, float, float)
Set x, y and z components of an existing Vector3.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void Set(float newX, float newY, float newZ)
Parameters
Remarks
Use this to modify the three components of a vector.
Examples
// Attach this script to a GameObject. Create an empty GameObject that will act as your "New Transform". Assign this in the Inspector.// Press the "Set" button in the game to set the GameObject's position to the "New Transform" position.using UnityEngine;using UnityEngine.EventSystems;public class Example : MonoBehaviour{ // Use this to set the new position of the GameObject Vector3 m_MyPosition; // Set an external Transform in the Inspector which is the GameObject’s starting point public Transform m_NewTransform; void Start() { // Set the new Vector to be that of the Transform you attach in the Inspector m_MyPosition.Set(m_NewTransform.position.x, m_NewTransform.position.y, 0); } void OnGUI() { // Press the Button to set the GameObject to this new position if (GUI.Button(new Rect(0, 0, 100, 40), "Set")) { transform.position = m_MyPosition; } }}