Min
Creates a vector that is made from the smallest components of two vectors.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Min(Vector3, Vector3)
Creates a vector that is made from the smallest components of two vectors.
public static Vector3 Min(Vector3 lhs, Vector3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 | A vector that is made from the smallest components of two vectors. |
Remarks
Additional Resources: Vector3.Max function.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Min(a, b)); // prints (1.0f, 2.0f, 2.0f) }}
Min(Vector3, Vector3)
Creates a vector that is made from the smallest components of two vectors.
public static Vector3 Min(in Vector3 lhs, in Vector3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 | A vector that is made from the smallest components of two vectors. |
Remarks
Additional Resources: Vector3.Max function.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Min(a, b)); // prints (1.0f, 2.0f, 2.0f) }}