Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Lerp

Linearly interpolates between vectors a and b by t.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Lerp(Vector2, Vector2, float)

Linearly interpolates between vectors
a
and
b
by
t
.
public static Vector2 Lerp(Vector2 a, Vector2 b, float t)

Parameters

The first vector to interpolate between.

The second vector to interpolate between.

The amount to interpolate between.

Returns

Type

Description

Vector2When
t
is equal to 0, returns
a
. When
t
is equal to 1, returns
b
. When
t
is equal to 0.5, returns the midpoint of
a
and
b
.

Remarks

The parameter
t
is clamped to the range [0, 1].
When
t
= 0 returns
a
.
When
t
= 1 return
b
.
When
t
= 0.5 returns the midpoint of
a
and
b
.
Additional Resources: Vector2.LerpUnclamped.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public Vector2 destination; void Update() { //Moves the GameObject from it's current position to destination over time transform.position = Vector2.Lerp(transform.position, destination, Time.deltaTime); }}

Lerp(Vector2, Vector2, float)

Linearly interpolates between vectors
a
and
b
by
t
.
public static Vector2 Lerp(in Vector2 a, in Vector2 b, float t)

Parameters

The first vector to interpolate between.

The second vector to interpolate between.

The amount to interpolate between.

Returns

Type

Description

Vector2When
t
is equal to 0, returns
a
. When
t
is equal to 1, returns
b
. When
t
is equal to 0.5, returns the midpoint of
a
and
b
.

Remarks

The parameter
t
is clamped to the range [0, 1].
When
t
= 0 returns
a
.
When
t
= 1 return
b
.
When
t
= 0.5 returns the midpoint of
a
and
b
.
Additional Resources: Vector2.LerpUnclamped.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public Vector2 destination; void Update() { //Moves the GameObject from it's current position to destination over time transform.position = Vector2.Lerp(transform.position, destination, Time.deltaTime); }}