Dot
Calculates the dot product of two vectors.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Dot(Vector2, Vector2)
Calculates the dot product of two vectors.
public static float Dot(Vector2 lhs, Vector2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| float | The dot product of |
Remarks
Returns .
lhs.rhsFor normalized vectors Dot returns 1 if they point in exactly the same direction; -1 if they point in completely opposite directions; and a number in between for other cases (e.g. Dot returns zero if vectors are perpendicular).
For vectors of arbitrary length the Dot return values are similar: they get larger when the angle between vectors decreases.
Dot(Vector2, Vector2)
Calculates the dot product of two vectors.
public static float Dot(in Vector2 lhs, in Vector2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| float | The dot product of |
Remarks
Returns .
lhs.rhsFor normalized vectors Dot returns 1 if they point in exactly the same direction; -1 if they point in completely opposite directions; and a number in between for other cases (e.g. Dot returns zero if vectors are perpendicular).
For vectors of arbitrary length the Dot return values are similar: they get larger when the angle between vectors decreases.