rawPosition
The first position of the touch contact in screen space pixel coordinates.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
public Vector2 rawPosition { get; set; }
Remarks
Raw position returns the original position of a touch contact and doesn't change as the touch is dragged. If you need the current position of the touch, use _position.
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
Examples
// This script outputs the raw position of an active touch contact // Attach this script to a GameObject // Create a Text GameObject (GameObject>UI>Text) // Attach the Text to the Text field in the Inspector window of your GameObjectusing UnityEngine;using UnityEngine.UI;public class TouchRawPositionExample : MonoBehaviour{ public Text m_Text; void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); // Update the Text on the screen depending on the raw position of the touch // NOTE: rawPosition doesn't change when the touch contact is dragged m_Text.text = "Raw Position : " + touch.rawPosition; } else { m_Text.text = "No touch contacts"; } }}