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Unity Engine


phase

Describes the phase of the touch.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.InputLegacyModule
public TouchPhase phase { get; set; }

Remarks

The touch
phase
refers to the action the finger has taken on the most recent frame update. Since a touch is tracked over its "lifetime" by the device, the start and end of a touch and movements in between can be reported on the frames they occur. The
phase
property can be used as the basis of a "switch' statement or as part of a more sophisticated state handling system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector2 startPos; public Vector2 direction; public bool directionChosen; void Update() { // Track a single touch as a direction control. if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); // Handle finger movements based on touch phase. switch (touch.phase) { // Record initial touch position. case TouchPhase.Began: startPos = touch.position; directionChosen = false; break; // Determine direction by comparing the current touch position with the initial one. case TouchPhase.Moved: direction = touch.position - startPos; break; // Report that a direction has been chosen when the finger is lifted. case TouchPhase.Ended: directionChosen = true; break; } } if (directionChosen) { // Something that uses the chosen direction... } }}