collider
The Collider that was hit.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Collider collider { get; }
Remarks
This property is null if the ray hit nothing and not-null if it hit a Collider.
Examples
using UnityEngine;using UnityEngine.InputSystem;public class Example : MonoBehaviour{ void Update() { if (Mouse.current.leftButton.wasPressedThisFrame) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue()); if (Physics.Raycast(ray, out hit)) { if (hit.collider != null) { hit.collider.enabled = false; } } } }}