useMipmapLimit
Enables or disables the texture using a mipmap limit.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public readonly bool useMipmapLimit { get; }
Remarks
If you set this to , the texture uses one of the following:
true- The mipmap limit of MipmapLimitDescriptor.groupName.
- The global mipmap limit, if you don't provide a value for .
MipmapLimitDescriptor.groupName