groupName
The TextureMipmapLimitGroup to use the mipmap limit of.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public readonly string groupName { get; }
Remarks
The texture uses the mipmap limit of if you set MipmapLimitDescriptor.useMipmapLimit to . If no group is provided (either or ), the texture will use the global mipmap limit.
groupNametrueString.Empty()nullIf a group is provided but it has not been defined in the Unity Project (set up in the Project's Quality Settings, or managed via TextureMipmapLimitGroups), the texture also falls back to following the global mipmap limit.