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Unity Engine


LayerToName(int)

Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tags and Layers manager.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static string LayerToName(int layer)

Parameters

layer

Returns

Type

Description

string

Remarks

using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Prints the name of the layer 1 Debug.Log(LayerMask.LayerToName(1)); }}
Note: LayerMask.LayerToName takes an integer argument. This argument selects the name of Layer and returns it. The layers are listed in the inspector. As an example assume User Layer 13 has a string. This string can be accessed by calling LayerMask.LayerToName with the value 2^13, which is 8192.