GetMask(params string[])
Given a set of layer names as defined by either a Builtin or a User Layer in the Tags and Layers manager, returns the equivalent layer mask for all of them.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetMask(string[])
public static int GetMask(params string[] layerNames)
Parameters
List of layer names to convert to a layer mask.
Returns
Type | Description |
|---|---|
| int | The layer mask created from the |
Remarks
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Debug.Log(LayerMask.GetMask("UserLayerA", "UserLayerB")); }}
Note: Suppose and are the tenth and eleventh layers. These will have a User Layer values of 10 and 11. To obtain their layer mask value their names can be passed into LayerMask.GetMask. The argument can either be a list of their names or an array of strings storing their names. In this case the return value will be 2^10 + 2^11 = 3072.
UserLayerAUserLayerB