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Unity Engine


normal

Normal of the contact point.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 normal { get; }

Remarks

The following example will draw a line to represent every normal from a collision. Each line will be drawn in the Scene view.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void OnCollisionEnter(Collision other) { // Print how many points are colliding with this transform Debug.Log("Points colliding: " + other.contacts.Length); // Print the normal of the first point in the collision. Debug.Log("Normal of the first point: " + other.contacts[0].normal); // Draw a different colored ray for every normal in the collision foreach (var item in other.contacts) { Debug.DrawRay(item.point, item.normal * 100, Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f), 10f); } }}