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Unity Engine


impulse

The impulse applied to this contact pair to resolve the collision.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 impulse { get; }

Remarks

To work out the force applied you can divide the impulse by the last frame's fixedDeltaTime.