isFiltering
Given the current state of the contact filter, determine whether it would filter anything.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool isFiltering { get; }
Remarks
This property checks the following properties and returns true, indicating filtering is enabled; _useTriggers, _useLayerMask, _useDepth and _useNormalAngle.