realtimeLightmapScaleOffset
The real-time lightmap UV scale and offset applied to the Mesh.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Vector4 realtimeLightmapScaleOffset { get; set; }
Remarks
This property sets the realtime (dynamic) lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.
Additional Resources: CombineInstance.lightmapScaleOffset, Renderer.realtimeLightmapScaleOffset.