numVirtualVoices
The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public int numVirtualVoices
Remarks
WebGL: This setting doesn't affect WebGL because there is no limit on the number of audio channels in the WebGL platform. For an example of how to use this property, refer to AudioSettings.Reset.